Nice question! The answer, honestly not that hard, the movement is using Godot AStarGrid and each type of player has simple logic for where they want to move.
I think the idea is really cool and I like the art style! But it is not clear to me what's happening. It told me I lost when the person with the flag was in the middle of the screen.
Thanks for the feedback! What is happening is that since a defender can only tag a runner on their half of the board, once a runner gets across that halfway point the runner successfully captures the flag.
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really nice little game, how hard was to make the ai?
Nice question! The answer, honestly not that hard, the movement is using Godot AStarGrid and each type of player has simple logic for where they want to move.
I think the idea is really cool and I like the art style! But it is not clear to me what's happening. It told me I lost when the person with the flag was in the middle of the screen.
Thanks for the feedback! What is happening is that since a defender can only tag a runner on their half of the board, once a runner gets across that halfway point the runner successfully captures the flag.
Ah gotcha, thanks for explaining! A tip explaining this (even on the page) I think would help immensely :)
I cant click on the buttons
click the human